So I've bought Age of Empires Definitive Edition in 2023. The original Age of Empires II was installed on my first PC when I was a kid, so it's nostalgia. Since then I've playing a lot of games against the Extreme AI, I'm spending most of the time honing my build orders, which are non-standard. But that's how I play. This article is more of a note to self (like the entire blog is, no one reads blogs anymore except AI bots), so if I have a long break, I can check this and continue here.
Since I'm struggling to push in deer while luring boar, while building 3rd house and mill, while force dropping to keep the TC going. I decided to mix things up and start the build by sending 11 villagers to food. So here is how it goes. Assume the following baseline: generic civ, the map gives you sheep, boar and deer to push:
After this your food eco is on autopilot. You should have 4 vills in queue, so fyou don't have to force drop anymore. Now you can push in your deer without distractions and use the 5 control grouped villagers to collect them (drop food first and queue more vills). Soon you have enough food to queue all the dark age vills and loom and now the TC won't go idle anymore.
If the map gives you other food sources then the order of things change slightly:
Once the 5 control grouped villagers finish with the deer you pushed in, you shift queue them to sheep then berries, and leave them alone. In feudal age, build the first 2 farms with the 2 injured villagers and remove them from the control group.
The rest of the villager allocation depends on what you are trying to build, but I generally go for these:
These are 20 pop uptimes (except MAA which is 22 pop) and include walling. 1 villager go out and build barracks. Then 2 villagers also go out and build 1-1 houses as part of the wall. 1 villager goes out to build a section of palisade wall. When the barracks and houses finish, those villagers build palisade walls too. When the wall is complete, you send the walling villagers to wood.
If you don't want to wall, you can send 1 villager less to wood and if the map doesn't have chickens you can click up 19 pop (or 21 pop for maa).
When you go scouts: upon arriving feudal you drop stable, get double bit axe, and when the stable finishes, make 2-3 scouts and raid with it. In the rest of the feudal age, you are adding farms until you have 20 on food, then send 5 to gold (mining camp), and add a blacksmith when you afford it and click up to castle.
When going 1 range archers: This is going to be a bit food tight. Upon arriving feudal you drop range, and drop a mill with the 2 straggler villagers, and TC rally point is on berries, when the range is complete you start making archers. Get double bit axe as soon as you can afford it. Then start adding farms and set the TC rally point to wood. If there are too many villagers on berries move the berry villagers off berries to farms first, before moving the wood villagers to farms (there should not be more than 6 there). Make 4 archers and attack, then once you have 8 farms, add blacksmith and start making skirmishers (get fletching and armor), so the gold villagers can collect the 200 gold needed to go to castle. Again keep adding farms until you have 20 on food. Ideally the range should never stop producing army.
When going spear-skirm: This is similar to the 1 range archers. Except it's not as food tight. You have the mill already. Just add range, get bit axe, and add farms. On the army side, make 2 spears and 1 archer and 1 skirmisher as you can afford it and attack as soon as your walls are complete (ideally before 12 minutes). Add 8 farms and start producing whatever to counter your opponents army. More spears if they make scouts, more skirms if they make archers. If the opponent attacks with man at arms, still use skirms to peck at them until they leave or die. On the eco side keep adding farms until you have 20 on food, then send 6-7 to gold then add blacksmith and get range and armor upgrades and click up to castle.
When going man at arms: you make 3 militia as soon as your barracks is up. In feudal you get bit axe, and research man at arms, as soon that 1 villager that's pecking at the gold gets it. This is also a bit food tight like the 1 range archers. So initially new villagers go to berries, then you add farms. Once you have 4-6 farms up, you save for an archery range and start skirmisher production to counter the archers that were made to counter your man at arms. Add 1 villager to gold so there are 2 to collect the gold for castle age. Then as before, you continue adding farms until you have 20 on food then add blacksmith to get range upgrades.
While going up to castle, check eco upgrades and get them: double bit axe, horse collar, gold mining. Make sure to have 16 on farms. Queue wheelbarrow after castle age once all other things are done.
Unit specific:
On the economy side of things:
On the army side of things. You should continuously make army from the production buildings, and use the army to attack the enemy. Unit specific:
Archers are wood heavy, therefore the extra TCs and farms come up slower.
While going up imp, your focus should be on upgrades. Getting all the necessary upgrades cost a lot of resources.
Start making trebuchets, have at least 4 so you can start pushing enemy castles. Get unit upgrades.
Spam the non-gold unit that counters your opponent's composition. If enemy makes cav, you should make a lot of halberdiers, Against archers and cav, you make skirmishers. Against enemy skirmishers you make hussars. Generally you combine archers with hussars (wood and gold + food unit). Generally you combine knights with skirmishers or pikemen (food + gold and wood + food).
On the eco side of the things you pick villagers and send them to any unclaimed gold and stone you can find.
Play this if you are behind walls and you are safe. The order is:
10 to food, 6 to wood, 6 to berries and 3 to gold. No need to get loom, click up to feudal. Seed 4 farms with villagers under TC. In feudal you build blacksmith and market, while 2 more villagers come out, then click up to castle age. While going up to castle you get all the eco upgrades and queue loom.
See the latest posts below, click the "..." to see them all. Click the tags to filter by tag. You can also subscribe to RSS in those lists.
If AI and robots take our job how will we earn money? - english economy
Fixing the IP shortage using application level routing protocols - english networking
My Age of Empires II build order - english aoe2
Double entry bookkeeping explained - english finance
Chat2026 part 10: continuing application design - english chat2026-devblog